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Fall 2022 Critical Creative Consortium

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Introduction

The first Critical Creative Consortium was hosted last Fall at the University of Texas at Austin by the Latinx Pop Lab. This year, Texas A&M’s Media & Gaming Lab students, along with A&M Professors Regina Mills, joey lopez and Jonathan Guajardo, hosted the Critical Creative Consortium. Our official sponsors were:

  • University of Texas at Austin – Latinx Pop Lab
  • Texas A&M Data Science Institute
  • Texas A&M Race, Ethnicity Studies Institute
  • Texas A&M Department of English
  • Texas A&M Department of Communication & Journalism
  • Rice University Humanities Research Center

With this support, we were able to host over 70 in-person attendees & over 105 participants overall, including online attendees. We had six tracks of panels and workshops, so we could appeal to the participants’ varied interests. We also had an open break area where lunch and various activities were held throughout the day.

I, joey lopez phd, have to say, this day was beyond amazing! Friendships were made, bonds were created, and people from all over Texas and the nation were able to share their enthusiasm for Latinx representations in popular culture. We are including a podcast with this blog post so you can hear some perspectives directly from some of the organizers and attendees.

Media & Gaming Lab Reflection Podcast

Tracks:

Below are write ups by the organizers of the tracks. The tracks were:

  • Comics
  • Videos Games
  • LGBTQ+ & Arts
  • Popular Culture
  • Journalism
  • New Media

Comics- 

Anthony Ramirez’s Reflection

This year, the Latinx Critical Creative Consortium was held at Texas A&M University, my alma mater. This is my first conference as a professor, and since I’ve left Texas A&M. This was a great and amazing experience, and an experience that I have never felt at the university itself. I was able to co-lead the comic books track with my friend and colleague, Samantha Ceballos. Through this track, we had a presentation, panel, discussion, and two workshops. During each of our comic centered presentations, we encouraged creativity, critical thinking, and collaboration. Additionally, we described how passion leads to various opportunities. On top of all of that, we describe how there is power in storytelling. Not just in reading and analyzing stories, but telling stories. These were some conversations that were had during our presentations and workshops. Through our presentations, it was great to hear how others study and examine comics, and how people now want to use comic books within their research.

While I am proud of the work and the effort made by the organizers and I, one thing I personally wished that was different was less presentation and that way other organizers can venture out and support other presentations. I wish I could have supported others and viewed some presentations that fall into my interests. That was something I hope that can be learned from this conference. 

I hope this conference continues to grow and expand as it did this year. With conferences like this, it brings members of Latinx communities from different disciplines and walks of life. It is not your typical academic conference. I have been able to network and meet some wonderful people who have become some of my closest friends. I’m grateful for this conference and the opportunity to help contribute to build this community further. 

Samantha Ceballos Reflections

As a graduate student, it was amazing to be a part of this conference. I was lucky enough to help host the first LCCC in 2021 at The University of Texas at Austin with Dr. Aldama. Dr. Lopez and Dr. Mills really took the conference to a new level! It is always refreshing to be in a room full of people who create and do such amazing things. I left the weekend feeling inspired and filled with hope. Working with my colleague, mentor, and friend,  Dr. Ramirez is always a fun time. His expertise and professionalism are wonderful, and I always learn so much. The panels and workshops we ran were helpful, informative, and a great way to network with different students from different universities. I loved hearing about other people’s works and their process of creation. The workshops reminded me of the importance of amplifying voices and narratives and the importance of creating spaces where people can create and share without judgment. We should be building people up, not tearing them down, and this conference really helped build. We need to continue fostering spaces like these, especially in academia. Echoing Dr. Ramirez, I also hope that the LCCC continues to grow and change as time goes on. Latinx CCC 2023 needs to hurry up! 

Video Games-

The Video Games track had a mix of sessions focused on teaching games (taught by Carlos Kelly [co-lead] and me), creating games for those reticent to try (a Twine workshop led by me), and panels that brought in a variety of people in different areas of the gaming industry and game studies. I want to take the opportunity to elaborate a bit on these panels because while I have published elsewhere on teaching games in the classroom, I felt like these two panels provided me lots of aha! moments. 

The day’s second session, on Black and POC streamers, was anchored by Sam Blackmon (Not Your Mama’s Gamer and prof at Purdue) and Kishonna L. Gray (prof at U of Kentucky). I honestly felt like I learned sooo much from these two! Sam talked about how she’d been streaming before streaming was a thing (1999!). Both reflected how platforms like Twitch and their algorithms prioritize stereotypes of blackness and non-Black streamers in ways that undercut the common idea that streamers who work hard enough and build their base can succeed. Blackmon and Gray were incredibly engaging speakers and considering how little I know about streaming, it made me very interested in learning more! (Blackmon also let us know that there is a special issue of Not Your Mama’s Gamer (NYMG) on MMOs). I am not a huge podcast listener but I definitely also suggest listening to the NYMG podcast.  

Our last session was a Q&A session with people in the game industry. What I found from both our first panel with Sam and Kishonna but also this last panel was that what it means to “be in” gaming or “study” games is so wide-ranging! We started with a pre-recorded video from the Director of Global Localization at Riot Games, Denisse Kreeger, who talked about how much things have changed but also how much still needs to be done, and mentioned her own struggles being a Latina lesbian in the games industry. Then, Cj Peters of Konsole Kingz talked about his pathway to working in games, both in creating games, creating the icons that people use for this avatars in XBox Live, and creating connections between games and the hip-hop industry. Hadeel Ramadan (a prof here at TAMU) blew my mind with the work she was doing in educational games. She even talked about how they made a game for birds to help them destress in captivity! (really!). Lastly, we had Jakejame Lugo, who talked about his current work of content creation and experience as a gaming journalist. He and Cj gave helpful answers about what draws them to new creators (that the creator emanates a genuine-ness rather than a fake persona and makes the kind of content they enjoy rather than trying to stick to trends). I really appreciated that they all had really different takes based on their respective backgrounds and all had thoughtful conceptions of what they hope the future of the game industry will hold. 

Regina Mills Reflections – My Takeaways: 

Doing this track made me realize that I have some incredible colleagues here at TAMU. I was so glad to see several of my students attend (and though the extra credit brought them, I think the content made some of them stay longer than anticipated). I also think offering this free of charge was so important because our knowledge and experience, especially based at a public institution, should be shared. I loved the opportunity to meet new faces and also lift up the voices and work of old ones.

I do wish I could have been part of the other tracks, but I couldn’t leave my sessions for more than a few minutes at a time (especially since I was the presenter for two of them). I also wish that I hadn’t been so slammed with grading and other things pulling me in multiple directions that I didn’t advertise as well as I could have. I especially wish that I could have gotten more attendance from English and LMAS faculty and students, though I know many of us are very busy juggling a lot of balls, especially as we continue to live in pandemic conditions. Lastly, I was incredibly exhausted after this work (the last half of the day I struggled with an intense migraine). So for next year, maybe we should consider a less is more approach. Having perhaps only two sessions for each track, with time provided so that track leaders can attend other sessions, would go a long way towards having more robust attendance across the board for each session and allow us all to see and celebrate the work being done. 

Even with these reflections on how to improve for the 3rd Annual LCCC, I’m so proud of what was accomplished and thankful for the work that Joey Lopez, Frederick Luis Aldama, Hector Garza, Sam Ceballos, and many others did to make this year’s LCCC. Also, thanks to ENGL graduate students Alondra Ceballos, Joseline Gonzalez-Ajanel, and Anneke Snyder for doing the thankless work of opening the doors for attendees (since on Saturday, the LAAH doors can’t be opened without a key card). Thank you also for my UPREP assistant on my Gaming Latinidad project, Caroline Shee for attending sessions, asking great questions, and also helping keep the doors open for folks.

LGBTQ+ & Arts

The LGBTQ+ & Arts track was amazing. Hosted by Hector Garza the track featured workshops that engaged the attendees with thinking about the agency of art in academia and popular culture. How our lived realities when seen through popular culture has an artistic intermodal art impact. The results of the workshops was inspiring and great. Attendees shared their lived realities in a platica setting where not only discussion took place, but art making. Here are some pictures from sessions:

Popular Culture

The popular culture track was hosted by Fredrick Luis Aldama and Christopher González. The track consisted of presentations on Expressive Hip Hop Sampling in Into the Spider-Verse & Our Mxnhoods to professional development and publishing to Approaches to Comics of the Hemispheric Americas. The results was a reciprocal engaging environment where discussions went deep. Practical knowledge also ran deep durning the professional devleopment and publishing session by Fredrick Luis Aldama and Christopher gonzáles. Here are some pictures:

Journalism

The Journalism track was hosted by Jonathan Guajardo and included some great sessions. Dr. Elena Foulis and her class from Texas A&M San Antonio worked with joey lopez early on to develop an engaged zoom sessions where her shared their works and the attendees at the conference and on zoom engaged with their presentations and dialoged about their process and work. Luis Vasquez from the San Antonio Express News and Rebbeca Macias gave a session on what it is like to be in charge of new media in a traditional media setting and the successes and challenges of integrating platforms like TikTok, not just as a medium, but in terms of metrics and financial opportunities. International freelance producer Kaye Cruz presented on “Journalism in the 21st Century, Latin X a past and current time of media presenting a moment in time to a micro audience.” His talk was well received and very engaging. Here are some pics:

New Media

The new media track included a slew of presentations that went deep into the current trends in new media, from media production to artificial intelligence art. Students from the Texas A&M Media & Gaming Lab held a panel about media making in the 21st century and students showed off their projects. Mark Solis, John Frazee and Issac Jimenez gave a presentation about Marketing in central Texas, specifically discussing the lead generation to customer follow up process. After the presentation an undergraduate from A&M told professor joey it was an amazing presentation which was great to hear.

John Frazee & Mark Solis presenting on New Media Marketing in Central Texas.

In the afternoon the Texas A&M Media & Gaming Lab students held a workshop on media making in the 21st century where they guided attendees through interviewing and media production. It was great seeing their ability to put production skills directly into the hands of attendees. Lastly Mark Solis, John Frazee and Issac Jimenez gave a workshop on Artificial Intelligence Art making, giving a full overview of the AI tools currently being used to generate both graphics and video.

Media & Gaming Lab

The Communication & Journalism department’s Media & Gaming Lab participated in two panel sessions. The first session was moderated by Rick Pulos, a second-year doctoral student and included attendees from the faculty at A&M as well as students. Active members of the Media & Gaming lab introduced themselves and talked about what the lab has meant to them as a student at A&M. Most of them have been heavily influenced and inspired by Dr. Joey Lopez and faculty member Johnny Guajardo. They also discussed the importance of the lab as a place where they feel a strong sense of community and where they have the ability to explore their creative passions and express themselves outside of the pressures of coursework. They also discussed their various creative passions. Graduate student Nathaniel Carr talked about graphic design and shared some of his work. Rhett Brady, a senior Journalism major, talked about news articles he has researched and written during his time at A&M. Senior Telecommunication media studies major Kali Johnson talked about her passion for filmmaking and her hope to work in entertainment law. Sophie Villarreal, a sophomore in COMM, talked about how Dr. Lopez and Professor Guajardo led her to become a prolific media content creator. Zayno Rayne, a student in the Texas A&M School of Public Health, talked about his passion for music production and his recent experience as a videographer for the band Small Talk, an opportunity that came about from the lab’s extensive network to creative artists all over Texas and the United States. Listening to students talk was a reminder of the importance and impact of the Media & Gaming Lab. 

The Media & Gaming Lab also conducted a workshop session. Rick Pulos and student Sophie Villarreal represented the lab. Rick briefly discussed the transformation from analog to digital that occurred between the late 1990s and the 2000s. He showed attendees 16mm film and super 8 film and the various media types that popped up in that time frame like Hi-8 video and MiniDV. After this, Sophie took over the workshop and conducted a highly engaging experience for us all. She led a lively session on Citizen Journalism with A&M students from the department’s Popular Culture course. Sophie started off by sharing the work that she does.  She used her website from her company Revolve Media (https://www.sophievillarreal.com) to introduce students to her media works. Sophie is a media content creator who does photography, podcasting, videography, and journalism that is in conversation with all sorts of folks. For example, she often goes to local spots like coffee shops and asks people if they would be willing to talk to her for her podcast. She then pivoted to an open dialogue with students about what they think citizen journalism is. This led to a discussion that produced three questions for interviews. For example, one question was, “Do you prefer new Taylor Swift or old Taylor Swift and why?” Sophie then got everyone on their feet and introduced lapel microphones to the group and demonstrated how to conduct a short interview with the technology using her cell phone. From there, the group headed out into the building and asked several people if they would be willing to be interviewed. Sophie had the workshop attendees take turns conducting the interviews. When we returned to the workshop classroom, Sophie taught the group how to best edit interviews including what software to use and how to build a strong structure based on the captured raw footage. The workshop was a massive hit and Sophie’s ability to teach her peers was, without question, powerful.  

Open Area Recaps

Screen Printing & Art Area

The Screen printing area was a hit! Grace, an undergraduate student, managed the space and was responsible for making the Latinx screen and other screens that we used for printing throughout the day. So many people got to make screen prints on card stock, shirts, and canvas bags. People also did some collaging and pop art work. Overall the area maintained a nice laid back feel. Lots of good conversation and laughs came from it.

Dungeons & Dragons

Nate Carr, a Masters’ graduate student offered to manage the Dungeons & Dragons campaign, and it was a huge success. While there was only time for one campaign, the range of participants was impressive and the laughter, voices, and characters generated were fun and inspiring.

Music Corner

Professor Rold shreds on the guitar.

Probably should have been named the Guitar Corner, the Music Corner was probably the most random space at the conference where attendees could pick up guitars and proceed to wail on them until their heart was content. It was a very fun experience as you can see! A must for future conferences!

Podcasting Space

Ph.D. student Valentina Aduen managed the Podcast space for the conference
Young attendees got to record a podcast with Valentina

We had a podcasting space managed by Valentina Aduen, it definitely attracted the younger attendees which gave them hands on experience recording podcasts and getting familiar with the equipment. We also learned we should probably get some dynamic microphones for the setup as the condenser microphones pick up a lot of background noise.

Personal Testimonies

Feel free to share you own experiences and perspectives (Media & Gaming Lab members, presenters, attendees, etc.  You can also submit photos or a video testimony rather than text, just let me know (joey jtlopez123@tamu.edu)

Take Aways

  • Keep tracks, but possibly alternate sessions so groups are bigger, ie. have comics in the morning and then video gaming in the afternoon, etc.
  • Work on having more local food options.
  • The open session worked out well, but can be expanded in the future.

How to get involved

If you are interested in getting involved, feel free to contact joey phd at jtlopez123@tamu.edu.

Categories
CMC and MGL Documentation News Texas A&M Media & Gaming Lab UT Austin LATINX POPLAB

BIPOC POP SYMPOSIUM 2022 – A Ground Floor Perspective

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Introduction

Ph.D. Candidate Anthony Ramirez and joey lopez phd were able to attend the BIPOC POP SYMPOSIUM on March 10th and 11th of 2022.  Collaborators of LatinX popular culture, such as their recent article published here in blog format about LatinX culture & video gaming and other projects like Showing Trajectories.  We have a passion for experiencing new forms of academic engagement and the BIPOC POP SYMPOSIUM proved to be a form of engagement that we reveled in.

We both wrote our own personal reflections of the Symposium which can be read here and here.  But what this article is really about is a deep dive and look into the community that was built through this event’s attendees and their diverse backgrounds and willingness to share their works and perspectives in such a facilitative space.  Through this experience it prompted Anthony and joey to ponder the following questions?

Questions:

  • How did this event come together?
  • How did the physical space play a role in creating “space” for conversations and discourse?
  • How did academics receive the experience vs professionals?
  • What did Dr. Aldama have in store?
  • Where is this situated in Academia?
  • Anthony and joey both purchased art from the market place, how do we explore this?

Observations:

  • We saw impactful personal testimony as academics and professionals
  • People were discussing their streaming show opportunities, as well as publishing in general
  • It felt like an academic conference and comic-con event.  
  • The market place offered a unique experience for academics in that we typically do not directly interact with the authors of the material at an academic conference.  
  • The people in attendance typically had lots of “internet depth” aka you could look them up and visually see their works and their social media presence.  

Panels

While we were not able to attend every panel, we made our best efforts to attend as many as possible.  As noted in our reflections the panels proved to be very atypical compared to traditional academic presentations where panelists read their papers or use powerpoint to present their work.  The panels were an awesome mix of more professional style moderated panels and presentations where the audience was encouraged to interact with the presenters.  This created an atmosphere of community between the presenters and the audience in a very collaborative way. 

“Decolonizing BIPOC Masculinities”

Carina Guevara, Maxi Rodriguez, David Bowles

Facilitator: Aaron Aceves  
“Building Community by Working with Community”

Myra Lara, Uko Smith, David Brown, Hector Garza.  

Facilitator: Stanford Carpenter 
Animation screening/Talkback II:Robert Gonzales “Boojalé”

Corey “Roc Bottom” Davis: “Jet Boy”  

Facilitator: Darius Gainer
“Laughter & Remembering”The 5Meats (Oscar Garza with Rolo Esquivel)

Jaime Crespo, Cayetano Valenzuela.

Facilitator: Mauricio Espinoza 
“BIPOC Mythologies & the Speculative”

Alé Juvera, Garcia, Jennifer Caroccio Maldonado, Jennifer Gomez Menjivar.

Facilitator: Jiba Anderson
“Shaping New K-12 & College Creative Critical Learning Spaces”

José Morey, Melissa Noelle, Héctor Cantu, JM Hunter.

Facilitator: Lydia CdeBaca-Cruz 
Screening/Talkback I:Marc Sanchez: “Sombras”

Lee Francis IV “IndigiGenius”

Facilitator: Adrian Villegas
“Decolonizing the Master’s House: Roundtable”

Mauricio Espinoza, Maite Urcaregui, Jessica Rutherford, Roxana Loza.

Facilitator: Anthony R. Ramirez 
“Developing, Branding & Amplifying BIPOC Stories”

Angélique Roche, Lee Francis IV, Aaron Jimenez, Stanford Carpenter.

Facilitator: José Morey 
“Monsters; or Quotidian Superheroes?”

Chris Escobar, Javier Solorzano, La Morris Richmond, Pablo Castro.  

Facilitator: Maite Urcaregui 
“Storytelling for New Gen BIPOC Audiences”

Candy Briones, Pablo Leon, Kat Fajardo, Paul and Carlos Meyer

Facilitator: Hector F L’Hoeste. 
“Creative Critical Makers in the BIPOC Gaming Arts”

Regina Mills, Erin Roberts, Kate Sánchez, Anthony Ramirez.

Facilitator: Frederick Luis Aldama
“Geopolitics in the Borderlands” 

Zeke Peña, Jennifer Gomez Menjivar, Héctor Rodríguez, José Alaniz.

Facilitator: Fernanda Diaz-Bateris 
“Global Forms & Ancestral Identities”

Greg Anderson, Kofi M. Bazzell-Smith, Jiba M. Anderson, Enrique Garcia, Fernanda Diaz-Bateris.

Facilitator: Jessica Rutherford 
Marvel Panel Latinx Communidades

Terry Blas, Julio Anta, Angélique Roche, Frederick Luis Aldama

Facilitator: Samantha Ceballos

Interactions

The ability to interact not only with other academics, but professionals alike during lunch, in between panels and in the hallways was a pleasure.  People were very friendly and open to discussing their work and because panels offered so much rich content and interactions to begin with, the conversations we had and over heard demonstrated Aldama’s and Sosa’s skill at developing and implementing “think space,” where theory and practice were actively mulled over in real time between creators and critics alike.   

Marketplace

In addition to panels and luncheons, there was also a marketplace that proved to be enveloping with creators from all over the country and comic/producers/writers/illustrator spaces.  Walking through the marketplace, we were able to make connections with creators first hand and learn not only what they have been up to, but what their futures hold.  Many spoke of animation projects for streaming platforms, as well as collaborations with other creators to get new works published.  

Inspiration/Analysis

You can read our personal reflections at the end of this blog.  The two of us were deeply moved by this event and we also found that others were too.  So much that joey was compelled to ask Fredrick Luis Aldama if he could record testimonials from attendees.  Through this effort we were able to garner over 15 interviews from creators, presenters and organizers.  Some major takeaways aside from our reflections are:

  • Academia needs more professional style consortiums/symposiums vs paper presentations, especially when exploring mixed media.
  • Informal interactions are key to a successful creative meetups, building network, and creating community
  • Having a market place at an academic conference (aside from a book/publishing space) help’s build a reflexive opportunity for creators and attendees to connect and get first hand experiences with content while at the event.
  • Inviting creatives ranging from independent platforms to full corporate platforms in an equitable manner creates a rounded experience.
  • A relaxed environment where people would share their experiences and lived realities.
  • A mix of admirations and respect for one another.

Anthony’s Reflection:

There is a part of me that is always awestruck by the idea that I get to study media and popular culture, specifically comic books, for a living. Like that always puts a smile on my face. There is also a part of me that feels that many scholars do not take what I do seriously for that reason too. Comic books have always been seen as “funny books” or a “low culture” medium. Even with the renaissance of comic book media resonating throughout our screens and pages, comic books and their transmedial counterparts are still laughed at by certain audiences and academics. 

Thankfully, there are scholars and creators (and members of the generalized audience) who love and support the medium, so much so that conferences and symposiums are being created to highlight such efforts! The most notable examples would be the spaces created by Dr. Fredrick Luis Aldama, who is a highly renowned scholar and creator/founder of the Latinx Pop Lab at the University of Texas. Dr. Aldama is the leading researcher of Latinx representation in popular culture, but specifically comics, and he created two intersectional spaces for academics and creatives to ideate, discuss their work and lived realities, network, that were both made to be diverse and inclusive. The two events are known as the Latinx Creative Consortium, which was held in November of 2021, and most recently the BiPOC Pop Conference. 

I have been lucky enough to attend both with my friend, mentor, and colleague, Dr. Joseph Lopez aka joey lopez phd. Personally, I have found both events to be a wonderful mix of emotions as I have felt hopeful, inspired, and in a wanted and comfortable space of like minded individuals! I had the chance to meet various Latinx comic creators and Latinx comic scholars, who made me feel welcomed in this space. At the BiPoc Pop conference, two of the comic creators, Hector Gonzalez Rodriguez (El Peso Hero) and Julio Anta (Home), who have written comic books that I’m analyzing for my dissertation, were delighted and honored to be included in my research. I also had the chance to meet an artist who I had been a fan of for a while now, who is also from El Paso, Zeke Peña. Zeke and I had a chance to talk and discuss our love for the borderlands. I had a chance to purchase some prints from him, and he was also kind enough to give me a custom and personalized illustration of his. Muchas gracias, Zeke. 🙏🏼 I also had a chance to speak with Candy Briones from Taco El Gato Comics about her work. We had a really interesting conversation on how 90s Disney cartoons like Darkwing Duck, TaleSpin, Bonkers, Chip and Dale: Rescue Rangers were all influential towards her work today. Candy mentioned that it is a dream of hers to make her work into a video game, which I found so interesting. Like others there at the conference, Candy and I connected on the idea of bigger aspirations, goals, and dreams for ourselves professionally. This was something that was incredibly special to me during this conference as most people would connect, network, and discuss their work so collaboratively. This led to further inspiration all around the conference, as one panel or conversation after another led to someone being inspired or willing to connect with one another inorder to help build the community out even further. 

Additionally, I had the chance to be a panel facilitator and a member of a panel discussion. During my time as a panel member, my fellow colleagues and I had the chance to discuss various challenges we have faced during our time in our respective spaces and fields. I openly admitted how I have found it difficult being a minority within my university, department, and within the larger academic world. For me, that has been a difficult space to navigate, but I also admitted that I work even harder to prove to people that I belong here as a scholar, student, and that my research is incredibly important. My admission led me to break down in front of the audience as I openly shed tears upon my reflection. After my panel, many scholars and creators came up to me and let me know that my experience resonated with them as they had similar experiences, and that I wasn’t alone any longer. This moment was special and powerful for me because these were emotions I had been feeling for a while now. 

On a more positive note, two people who I definitely have to highlight are Samantha Ceballos-Sosa and Héctor Garza, both of whom are friends and colleagues of mine who conduct research Latinx representation in comic books. The three of us stay connected and have begun to ideate ways to create a collective of diverse Latinx scholars conducting work on comic books and graphics novels. I am extremely grateful for these two individuals as they are both passionate scholars who are humble kind-hearted people! I’m thankful to call them both friends. 

Overall, my experience at these events has been inspiring and eye-opening for me. I am filled with so much appreciation, joy, and hope by such a space. Thank you again, Dr. Aldama, Sam Ceballos-Sosa, and the other organizers of these events for making these diverse and inclusive spaces. Thank you to joey lopez, phd for always being down to join me on these adventures and encouraging me along the way to keep going. I will now use this positive energy to continue working on my dissertation in order to finish this part of my journey to become Dr. Anthony Ramirez. 

I also want to acknowledge and thank my co-advisors Dr. Srivi Ramasubramanian and Dr. Antonio La Pastina, dissertation committee members Dr. Robin Means Coleman and Dr. Juan Alonzo; professors of mine from UTEP Dr. Stacy Sowards and Dr. Roberto Avant-Mier. These amazing mentors of mine have encouraged me to pursue my dreams and truly geek out by writing scholarship on comic books. You all have no idea how appreciative and grateful I am for you all. As a child, reading comic books and watching cartoons, I never would have imagined this hobby and passion of mine would open so many doors for me. 

joey’s Reflection:

The UT Austin, LatinX Poplab recently put on the BIPOC POC Symposium. I had the pleasure of attending.  And I will say it was a game changer for me.  It was very powerful.  I hadn’t felt the energy of being on the ground floor of something since, well the last event we cohosted with the LatinX Poplab in the fall.  

I went with my colleague Ph.D. Candidate Anthony Ramirez.  On the first day we drove together and let me just say the conversations we had were like therapy, I hadn’t really had time to reflect on my experiences at A&M and all the overhead we put in as Latino’s on campus.  We also reflected on academia in general and the challenges such as getting jobs, publishing, pushing new forms of publishing.  It honestly took me back to my graduate school days of jamming with my mentors Sandy and colleagues like Brandon.  

The conference itself was truly transformative for me as well because I hadn’t been to such a power event where I wasn’t charged with any tasks.  The theme was LatinX and comics, while

I teach popular culture, I am no comics theorist or practitioner myself.  

So as the workaholic I am, I took a camera and self assigned to be a documenter.  What I didn’t expect was to encounter so many kind people who were ready to engage in deep meaningful conversations.  I mean usually I talk to 5-10 people at a conference.  Pretty much every single person I met was ready to just have fun frank discussions.  

There was also a artists market.  If people know anything about me, they know I am a shopper of artifacts and cultural meaning.  I worked that room booth by booth and bought something from almost everyone there (some were not present or some art wasn’t for sale).  But beyond the purchasing it was the conversations with each artist that was just truly amazing.

And that’s it, it was the conversations, they reprogrammed me in a way that hadn’t happened in years.  It woke me back up to many of my callings as an academic, human being and advocate for helping others.

What do I mean by this. Well the conference and the drive with Anthony made me realize how much I have suppressed my personality as a LatinX to fit in with the students I teach and colleagues I work with at A&M.  It made me realize how much I had institutionalized myself as an academic and someone who really believes in the multimodal documentation of lived realities of all cultures in an equitable way.  Translation:  I realized how much I have suppressed my own loved experiences on the Campus of A&M in order to make others more comfortable with me being there and not be a “nuisance.”

That reflection along with the awesome powerful support of so many was great and something I hope to use to create more meaningful engagements at A&M and with my work and collaborations in general.

I cannot thank everyone who engaged with me at the conference.  Usually I would list names, but I want to make a point that it literally was everyone who made up the space that was BIPOC POP Symposium 2022. 

The Full List of Individuals at BiPOC Pop!

NameProfessionContact Info. or Website
Fredrick Luis AldamaJacob & Frances Sanger Mossiker Chair in the Humanities in the English department at the University of Texashttps://professorlatinx.la.utexas.edu/
Samantha Ceballos-SosaGraduate Student at the University of Texassjceballos@utexas.edu 
5 Meats ComicsPublisherhttps://5meatscomics.bigcartel.com/
Robert GonzalesAnimator/Graphic Designer/Producerhttps://www.youtube.com/boojale
Terry BlasAuthor/Illustratorhttps://www.instagram.com/terryblas/?hl=en
Stanford CarpenterCultural Anthropologisthttps://twitter.com/SWCarpenter
Stacey RobinsonAuthor/Artist/Creatorhttps://obsidianlit.org/project/stacey-robinson/
Sean Levon NashArtist/Creatorhttps://seanlevonnash.com/
Roxana LozaAcademicroxana.loza@utexas.edu 
Richard Z. SantosAuthorhttp://www.richardzsantos.com/
Dr. Regina MillsAcademichttps://twitter.com/guategamerphd
Peter MurrietaAuthorhttps://twitter.com/Mightypeter
Dr. Mauricio EspinozaAcademichttps://twitter.com/jmespinoza15
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News Talk Series & Lectures Texas A&M Media & Gaming Lab Texas A&M Media & Gaming Lab Conferences UT Austin LATINX POPLAB

DIA DE LOS MUERTOS SYMPOSIUM & Latinx Creative Critical Consortium

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November 2nd, from 5-8pm Anthony R. Ramirez and joey lopez are hosting the Dia De Los Muertos Symposium thru Zoom as part of the Latinx Creative Critical Consortium which is taking place on Nov 13th at UT Austin.


We are proud to be hosting this virtual event, it is a collaboration between, UT Austin’s Latinx Pop Lab, SMU, Texas State, UT Dallas, Latinx Spaces, ReSocial and of course the Media & Gaming Lab – Texas A&M Department of Communication.


We hope you all can reach out to our graduate students and undergraduates you think would be interested in attending either or both events.


Here is the link to register for the Symposium (November 2nd, 5-8pm, Zoom):

Here is the link to register for the LatinX Creative Critical Consortium (November 13th 9am – 5pm, UT Austin):

Thank you all so much for your support.